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Found 6 results

  1. Marcus "Buchecha" Almeida | Duration: 2:51 h | Video: H264 960x540 | Audio: AAC 48 kHz 2ch | 1,44 GB | Language: English Learn The "Automatic Game Over" Pass That The Best BJJ Competitor Of All Time Uses To Destroy Ever Guard • It's simple - anyone can do it and you don't need flexibility or size to use Buchecha's folding pass • Marcus "Buchecha" Almeida is a 13-time world champion, a record number of titles • Pressure pass with all these options and techniques to attack modern guards • Pass, mount, or take the back using Buchecha's key details to his favorite attack Homepage
  2. Steve Michelotti | Duration: 0:33 h | Video: H264 12580x720 | Audio: AAC 48 kHz 2ch | 91 MB | Language: English In this course you'll discover how to work with the composite pattern. You will understand why this pattern exists and how to implement this in a C# application. For developers looking to deepen their knowledge of design patterns, this code-focused course will fully introduce the composite design pattern, which enables you to manage tree structures in a uniform and concise way. In this course, C# 8 Design Patterns: Composite, we'll cover everything you need to know to quickly get started with the composite pattern. First, you'll learn what the composite pattern is and why you'd want to use it. Next, you will discover how to implement your own composite pattern. Finally, you will explore existing composite patterns that exist in .NET and how to leverage them effectively. When you are finished with this course, you will have the knowledge of the composite pattern needed to implement and leverage the composite pattern in your own C# applications. Homepage
  3. William Fiorentini | Duration: 2:19 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 7,97 GB | Language: English Get ready for an exciting tutorial where we'll dive into the world inspired by The Creator. Welcome to the EPIC ENVIRONMENTS FOR MOVIES tutorial hosted by William Fiorentini, an Generalist at Industrial Light & Magic! ‍Introducing William Fiorentini, a seasoned Generalist artist with a passion for pushing the boundaries of visual storytelling since his teenage years. William's journey into the world of VFX started during his studies at ESMA in Toulouse, France, where he laid the groundwork for his 3D artistry skills. Fast forward to September 2021, William took his first professional steps as a Modeler at Framestore. Immersed in the creative process, he found himself drawn to every aspect of production, from texture and look development to lighting. This curiosity led him to broaden his horizons, eventually landing a role as an Environment TD artist at DNEG. Now, William invites you to join him on an exciting journey in his tutorial. Together, you'll dive into a world inspired by The Creator, exploring the basics of 3D environment design. Using an existing project breakdown, William will guide you through each step, leveraging industry-standard tools like Houdini and V-Ray to bring your ideas to life. During the class, you'll learn vital techniques like layout, texturing, look development, lighting, and compositing. By the end, you'll create your own virtual landscapes and cityscapes with William's expert guidance. Homepage
  4. Mike Wilson | Duration: 2:39 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 1,53 GB | Language: English Walk through the creation of an animation shot from beginning to end with Senior Animator Mike Wilson, who breaks the process down into manageable sections. This insightful workshop not only provides practical techniques for you to improve your Maya workflow but also takes a broad look at the feature film industry, detailing exactly what you can expect to encounter as a professional 3D animator. Mike Wilson offers a glimpse of what being an animator entails, and discusses what it can take to get there. Once you land a job as a professional animator, what is expected of you next? With this workshop, you'll follow along as Mike sets up a shot to maximize time and resources so that deadlines can be met. You'll discover how to use references to gather information from the real world and translate that into your animations. You'll then learn how to block out an animation quickly, how to approach revisions, and how to polish and finalize a professional shot. This workshop discusses how the role of an animator on a feature film is just a single part in a large apparatus and explains the importance of working in tandem with others on a team and complimenting departments. Artists can expect to gain a macro view of a feature film studio production while learning about the expected tasks of an animator. Mike's tutorial provides techniques and advice for any artist looking to break into feature film animation; however, it is recommended that artists have some understanding of the fundamental principles of animation to benefit fully from this workshop. The shot demonstrated in this workshop provides techniques that can be used time and again in your own shots. Homepage
  5. Paween Sarachan | Duration: 6:33 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,66 GB | Language: English Improve the quality of your rigs with this professional guide to creating quadruped rigs. In this 6.5-hour workshop, Paween Sarachan shares the tips and tricks he's learned to create user-friendly rigs while working alongside experienced professional animators in VFX production. The rigging system featured in this workshop was developed while working with Chalermphol Wattanawongtrakool, Senior Animator at Framestore, and Colin McEvoy, Animation Supervisor at DNEG. It has been tried and tested to meet the highest quality production standards while being animator-friendly. This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process. One of the key components of this workshop is creating the realistic spine, which gives a final output that you'll see used in VFX production - all without the need for any plugins. You'll learn how to use the helper Python script to create the generic control rig and how to create a Spline-IK system with realistic behavior to push and pull the chest and pelvis, allowing all components to move together efficiently. Parween also instructs how to create the FK/IK switch setup for the limbs, as well as the IK stretch setup, and the double FK control structure technique for the toe setup. You'll learn the Limb Lock technique, the scapula auto aim setup, and discover Parween's belly trick setup with cMuscleSmartConstraint node. He also covers the skinning weight technique using Maya's skinning tools. Homepage
  6. Kosuke Iwasaki | Duration: 6:04 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,63 GB | Language: English Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management, through to blocking scenes, kitbashing, working with the Material System, working with characters, creating Niagara effects, working with the Sequencer, lighting, and post-processing. Artists can expect to learn how to create a cinematic shot while gaining a solid understanding of the best practices that professionals use when working in Unreal Engine to get up and running quickly and efficiently. Project files provided with this workshop include "KI Visualizer," a blueprint to help with checking your composition and values; "KI SimpleBlockingShape," simple shapes to help artists with the layout and blockout of a scene; and "WinterGirl," a copyright-free rigged character that was utilized in this workshop. Homepage
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